SnakeSweeper
Since both programs are based around a grid of points where if you select one that's "true" you lose this program was really easy to develop; The amount of bombs and fruits it's determined by the total number of cells divided by five.
This project constanly reuses variables from one gamemode in the other, the most noticeable the own array which is constantly switching between saving the bombs and saving the snake position, which are the thing in both games that by "touching" them you lose.
arrow keys to moves and select grid size when on losing state, enter to select mine, esc to start next game.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Jeff |
| Made with | Godot |
| Tags | Experimental, Godot, No AI |
| Content | No generative AI was used |

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